It's already more than a year ago and I finally can share it. This gig was something different I do usually. I did this for Fireproof games for ''The Room 2'', was super intensive but I learned a lot to mix quantity and quality! Thanks to Tom Hulton-Harrop from Criterion Games for the recommendation and for the amazing team for providing me clear 3D blockouts.
The castle needed to be concepted and then based on 3D block outs that were provided by the Fireproof team it had to be painted from many different angles
The Room 2 is now out on the PC as well!! :D