Killing Floor III Concept art, done for Tripwire Interactive! I was lucky enough to be able to help influence the visual direction for this game! I had a blast, learned a lot and when the project is down my alley and I get to work with awesome people then it boosts my output even more! Here are some more concept explorations I did of the Horzine labs, entrance hall and incubation room. Blockout priovided my the team.
Art direction: Andrew Kerschner